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Our main Corona for C4D developer Aleš is now committed to Corona development more than ever before. first implementation of CoronaBitmap loader (planned).improved, unobtrusive render setup error/warning messages (work in progress).much faster Particle Flow, without memory limitations and with better motion blur support (ready now).It will be available to all customers on FairSaaS or Box with Subscription, and will include: It will not be a huge update, due to the fact that we had to concentrate on bugfixes and expanding the company itself, but it will bring some cool new functions. The first new feature release, Corona Renderer 1.1, will be released in couple of weeks. We will soon release another bugfix build (1.00.03) which will be available for everyone. Prague Office (before reconstruction) + Prostejov Office + Corona Cake Murderĭespite the hectic changes and motion in the past month we have found a time for regular development and bug fixes. And more things which we cannot publicly announce yet.Refined some topics on our support portal.Started making official Corona video tutorials, some of them will be released in the following weeks.Extended the list of supported render farms (and more will join soon).Reignited C4D development – you will soon get your hands on new public build.Identified and fixed a number of issues in Corona 1.0 and released 1.00.02 bugfix for 3ds Max version.Conducted number of job interviews with potential new reinforcements to our team.Opened new development office in Prague.Opened new administrative office in Prostejov.We are extremely grateful for your support so far, you are allowing us to do what we love – developing the Corona Renderer. We will look into new features, core improvements, and development for new platforms.
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Our team will double in the next 45 days.
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I will say it, traditional perpetual license model is dead.Īll the income from sales goes back to the company – establishing a new offices and expanding our development team. The FairSaaS/subscription licensing model is a big hit – 9 in 10 customers prefer FairSaaS over box licenses, and only about 1% of customers opted for the perpetual box without subscription. As per our plan, we have secured funding for the core team, paid off debts, and now we are looking to expand. We cannot reveal details, but they are going well. So if you want to catch a good price, then do it quick! You can get your Corona Renderer license from our online store! Our promo prices (and first demo periods) will expire really soon. It is actually one month and 11 days later, but we simply did not have any spare time to write this blog post earlier ). Lightwave 3D Tutorial – Particles and HyperVoxels wp.me/p32Rmg-Ep 7 years agoįollow 2D 3D Animation basic tools Beginner Bones Bullet cad Camera character animation cloth Cloth FX Collision Compositing Deform denis pontonnier Displacement dp instance DP kit Dynamics Edges Effects Emitter Endomorph Expressions Fiber FX Flocking fx emitter global illumination system Gradients Graph Editor Hypervoxels IK IK Booster Ilumination Import/Export Instances Inverse Kinematics Kray Kray render Layout Light Lightwave LightWave 11.5 LightWave 11.In this blog post I would like to inform you about our future plans and what you can expect in following weeks. LightWave 2015 Bullet Dynamics Content and Set Up wp.me/p32Rmg-Er 7 years ago Using the Dynamic Parenter Feature in LightWave 2015 wp.me/p32Rmg-Et 7 years ago Texturing game assets in Lightwave 3d Tutorial wp.me/p32Rmg-EB 7 years ago Baking highpoly details in LightWave Tutorial wp.me/p32Rmg-EE 7 years ago